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  • Android Things
    6 min | 136339

    #ProjectDIVA: Sensor mesh based on nrf24l01+ connected to Android Things (Update 1.0)

    Android Things | 6 min | 136339


    I've just uploaded the Java codes for the rf24, rf24Network and rf24Mesh that work with Android Things. This time I didn't write a library because I thought it was better to upload an Android project that can be opened with Android Studio (>2.2.3) and directly started on the Raspberry Pi. I think this can also work with NXP Pico i.MX6UL and IntelĀ® Edison with minor modifications (especially in the BoardDefaults file).

    In this post you will find some explanations about Android Things (installing, connecting, debugging, speed, etc.), the wiring of the complete 'thing' , the Java code, the modifications that I added, and so on. Some screenshots and videos are also available.

    If you find this article interesting, or if you find mistakes (grammar and spelling count too! ),

    please leave a comment, share and/or like!


    Android Things
    nRF24Things: https://goo.gl/SNnhxq

    I will be also uploading the codes for the node slaves (sensors) that I am using. They are based on Texas Instruments Launchpads. I have some board designs in Eagle too. #ProjectDIVA is big! so, I need some more time to cleanup code!

    I thought of rewriting RF24Gateway and RF24Ethernet (both from TMRh20, btw all great developments!), but may be some time in the next weeks!

    Let us start now!


    Things used in this project

    Hardware components

    Software and Libraries

    Wiring

    The rPi SPI0unit allows the communication with the rf24l01+ module. The SS1 (chip select 1) -"SPI0.1"- is connected to the CSN pin of the rf24l01+ (green solid line - see Fig. 1). Another possibility is to connect the SS0 (chip select 0) -"SPI0.0"- which is indicated with the dotted green line -see Fig. 1. This selection can be made using the following code (constructor of the class rf24):

    _cspin = 1; /* -> SS1 */
    _cspin = 0; /* -> SS0 */
    
    rf24 radio = new rf24(_cepin, _cspin, _spi_speed)

    The CE pin can be connected to different I/O pins of the raspberry Pi, in this case I selected the BCM22 (or PIN 15). If you choose another pin (because of you board design, etc.), you have to modify the function getGPIOce() included in the class BoardDefaults. That means, the fist TODO comes here!

    //TODO: allow to select the CE pin using the rf24 constructor 

    The pins MOSI, MISO, and CLK of the rf24l01+ module are connected to the respectively pins with the same function name on the Raspberry Pi (see Table 1). The IRQ pin is not needed and though not connected and the VCC pin should be connected to 3.3V not 5V!. The complete connection is shown in Fig. 1 and described in Table 1. I used the pinout description and the Raspberry Pi schematic figures from Google (Thanks!) and adapted them to describe my connection! I made the rf24l01+ figure. If you want the vector graphic, please leave a comment, or write me.

    rPI connected to a rf24L01+rPi pinout
    Fig. 1: rPi v3 connected to a rf24l01+Fig. 2: Raspberry Pi I/O description (source)


    raspberry pirf24l01+
    GND (PIN9)GND (PIN 1)
    3.3V (PIN1)VCC (PIN 2)
    BCM22 (PIN15)CE (PIN 3)
    SS1 (PIN26)CSN (PIN 4)
    SCLK (PIN23)SCK (PIN 5)
    MOSI (PIN19)MOSI (PIN 6)
    MIS0 (PIN21)MOSI (PIN 7)
    Table 1: Connections

    Android Things

    Instalation & Download

    This section of the article is outdated! I wrote the following new articles:
    - #ProjectDIVA: Android Things 0.8.1 getting started!
    - #ProjectDIVA: Android Things v1.0!

    You can find the system image provided by Google here and the instructions to install and configure it are here. If everything goes right, you are going to see something like Fig. 3.

    One important thing is: "Network: Wi-Fi cannot connect to the internet if Ethernet is also connected to a network without internet access." and some others problems can be found here. Sadly, the hardware graphics acceleration is not enabled yet.

    Android Things working!
    Fig. 3: Android Things working! (Note 1)

    Debugging/Running App

    After installing Android Studio (>2.2.3) open a command prompt (CMD) and type:

    adb connect <<rPi IP>>

    Android Things reports the device IP on the screen of the monitor connected via HDMI (blurred on Fig. 3). After doing this, you will find the rpi as a debugging/running device (see Video 1).

    Video 1: Connecting Android Studio with the Raspberry Pi

    If you prefer to run on the command line, type

    gradlew installDebug
    adb shell am start com.lemariva.androidthings.rf24/.MainActivity

    Switching Pins

    First of all, I tested how fast I was able to switch a pin status with Android Things: The following code switches BCM22(or PIN 15) after the initialization of PeripheralManagerService and the corresponding GPIO object initialization (pioService.openGpio("BCM22")).

    /* Speed test: Switching BCM22 */
    
    / PeripheralManagerService */
    PeripheralManagerService pioService;
    / CE (GPIO 'device') */
    private Gpio mCEpin;
    
    try {
        pioService = new PeripheralManagerService();
    }catch(Exception e)
    {
        Log.e(TAG, "Unable to access PeripheralManagerService", e);
    }
    
    try {
        mCEpin = pioService.openGpio("BCM22");
        mCEpin.setDirection(Gpio.DIRECTION_OUT_INITIALLY_LOW);            
        ...
        mCEpin.setValue(false);
        mCEpin.setValue(true);
        mCEpin.setValue(false);
        mCEpin.setValue(true);   
        ...
    } catch (IOException e) {
        Log.e(TAG, "Error on initializing CE pin", e);
        return false;
    }
    

    Switching the value between false and true mCEpin.setValue(false/true) makes the output (between 0V and 3.3V) that you see in Fig. 4.

    Osciloscope Android Things
    Fig. 4: Switching I/O Pin with Android Things

    Conclusion: The Raspberry Pi using Android Things needs about between 435 and 503 microseconds (download raw data) to turn on and off the pin. Of course, no threads, UI, etc., were running in parallel. This was only a test with just one function. This surely changes, when the Java VM is fully loaded. HOWEVER, I find those values reasonable, and it allows me to rewrite and test the classes using Java. Sadly, I have no comparison using the libraries in C++, then, the second TODO comes here:

    //TODO: test the switching speed using the libraries in C++ 

    SPI configuration

    The unit initialization can be found in the class rf24 as:

    // Initializing SPI
    try {
        mDevice = pioService.openSpiDevice(SpiPort);
    
        // Low clock, leading edge transfer
        mDevice.setMode(SpiDevice.MODE0);
    
        mDevice.setFrequency(spi_speed);     // _spi_speed MHz
        mDevice.setBitsPerWord(8);           // 8 BPW
        mDevice.setBitJustification(false);  // MSB first
    
        } catch (IOException e) {
        Log.w(TAG, "Unable to access SPI device", e);
        return false;
    }

    The choosen configuration is: Mode 0, 8 bits per Word and MSB first. The user configures the SPI speed. The communication works with either 8Mhz or 16MHz. The constructor of the class rf24 configures the SPI unit using e.g. the following code:

    _cspin = 1; /* -> SS1 */
    _spi_speed = 16000000; /* SPI Clock @ 16MHz */
    radio = new rf24((byte) 0, (byte) _cspin, _spi_speed);

    Code Modification: Java vs. C++ libraries

    Unsigned and etc...

    Java doesn't have unsigned type! I really don't know why, but they are not available. I switched the values to int, short, byte and here comes a big TODO ! As I started to rewrite the classes, I was lazy and I used int everywhere. The first class rf24 that I rewrote is the worst. It works, but it wasted a lot of RAM, I need to check the code again and optimize it. May be in the following days/weeks!

    Boolean are not 0 or 1

    C++ allows bool to be 0 which will be considered as false or 1 which is true. Or:

    uint_8 ready = 1;
    if(ready) // if ready != 0
    {
     // make something!
    }

    Java is more 'sensible' and the boolean variables have to be false or true not 0 or 1, and if (ready) has to be if (ready != 0) . Rewriting this was a funny thing! Especially the if with bit operators &, |, etc. between variables.

    C++ structures vs. Java classes, pointers and cast!

    C++ has structures and it possible to cast an array with a structure or to memcpy the array 'into' the structure pointer (correctly speaking, into the memory pointed by the structure pointer) or vice versa. If you look at the class rf24Network code you will find, e.g., the following C++ codes:

    uint8_t frame_buffer[MAX_FRAME_SIZE];
    
    struct RF24NetworkHeader
    {
      uint16_t from_node; 
      uint16_t to_node; 
      uint16_t id; 
      unsigned char type;
      unsigned char reserved; 
      static uint16_t next_id; 
      RF24NetworkHeader() {}
      RF24NetworkHeader(uint16_t _to, unsigned char _type = 0): to_node(_to), id(next_id++), type(_type) {}
      const char* toString(void) const;
    };
    
    ...
    RF24NetworkHeader* header = (RF24NetworkHeader*)&frame_buffer; /* 1. line */
    ...
    memcpy(frame_buffer,&header,sizeof(RF24NetworkHeader)); /* 2. line */
    ...
    

    The structure with methods RF24NetworkHeader is used to cast in 1. line the frame_buffer as a RF24NetworkHeader structure and in 2. line memcpy copies the structure values into the frame_buffer. Same thing can be found with the structure RF24NetworkFrame also with methods. Structures are not available in Java, that's way I implemented classes. The first difference is that the default acces control of a class is private, and the default access control of a struct is public (not a big deal). The second difference was that casting or copying directly an object with/into an array/buffer is also of course not possible. Then, I wrote these new methods for the RF24NetworkHeader class:

    • public void CastMsg(int[] msg): which receives and int[] array, as 'cast' or 'fill' the header object;
    • public void ChangeHeader(int[] msg): which receives and int[] array and update the header object;
    • public int[] toIntArray(): which 'serialize' the object, meaning that it converts the object into an int[] array;
    • public void CopyHeader(rf24NetworkFrame copy): which receives a rf24NetworkFrame object and copies the header contained in the object;
    • public static int sizeOf(): return the header size.

    and this method for the RF24NetworkFrame:

    • public void AttachMsg(int[] _message): attach a message (_message) to this frame (use by fragmentation) -not really tested;

    Payloads implements a Java Interface

    Due to the changes because of variable cast and array copy, the payloads are classes, which implement the following Java Interface:

    interface rf24NetPayloads{
        /
         * Returns the size of the payload
         * @return size of the payload (variables)
         */
        int sizeOf();
    
        /
         * Receives a msg (message_buffer) and fills the fields of the payload.
         * @param msg
         */
        void CastMsg(int[] msg);
    
        /
         * Serialize the object, meaning returns the fields of this object in an int[] array
         */
        int[] toInt();
    }

    This allows to 'cast' (may be reconvert) a received message (CastMsg(int[] msg)) or transmit a new message generated from the node running Android Things (int[] toInt();) (not tested yet, but it should work! -retransmitting received payloads is working and was tested). You can find some payload examples in the MainActivy class like this one:

    / payload example */
    class payload_command implements rf24NetPayloads{
        short nodeId;
        byte[] command = new byte[10];
        byte[] value = new byte[3];
    
        /
        * short      nodeId     4
        * byte[10]   command   10
        * byte[3]    value      3
        *                   ========
        *                      17
        */
    
        private static final int PAYLOAD_SIZE = 17;
    
        public int sizeOf() {
            return PAYLOAD_SIZE;
        }
    
        public void CastMsg(int[] msg) {        
    
            nodeId = ((msg[3] << 32) + (msg[2] << 16) + (msg[1] << 8) + msg[0]);
    
            for(int jArray = 0; jArray < command.length; jArray++)
                command[jArray] = (byte) msg[jArray + 4];
    
            for(int jArray = 0; jArray < value.length; jArray++)
                value[jArray] = (byte) msg[jArray + 4 + command.length];
    
        }
    
        public int[] toInt() {
            int[] ret = new int[PAYLOAD_SIZE];
            ...
            ...
            return ret;
        }
    }

    If you have a better/another idea to solve this problem, let me know (comment, write me!), I would apreciate that.

    SQLite and rf24Node

    I replaced the structure addrListStruct with the class rf24Node. The class has the following properties and access methods:

    public class rf24Node {
        / Node table id */
        private int ID;
        / Node unique id */
        private short nodeID;
        / Node address */
        private short address;
        / Node type */
        private String type;
        / Node name */
        private String name;
        / Node info */
        private String info;
        / Node release time (in milliseconds) */
        private long releasetime;
        / Node topic */
        private String topic;
        ...
    }

    The instances of this class are the different nodes that are connected or have been reported to node 0. That means, when a node connects to the pipe0 to ask for an address, the 'DHCP services' releases the address, which is transferred to the node, and a new instance of rf24Node is generated and added to the ArrayList rfNodes.

    The methods loadDHCP() and saveDHCP() of the class rf24Mesh administrate the 'DHCP reservations' and 'address leases'. When an address is leased, the resulting ArrayList<rfNodes> -containing this new address- is saved with the method saveDHCP(). The method loadDHCP() loads the saved nodes into the ArrayList<rfNodes>. In C++, these two methods use a file to save and load the node addresses, and the node unique identifiers. In Java I use a SQLite database, which is managed using the class DatabaseHandler. The most important methods of this class are:

    • public ArrayList<rf24Node> getNodes(): which returns all saved nodes;
    • public void addNode(rf24Node node): which checks if the node exists in the database, if yes, the node is updated with the new data, if not, node is added to the database;
    • public int getNrNodes(): it returns the number of saved nodes.

    A point to take into account here is that the Java class rf24Node contains more information about the node as the C++ structure addrListStruct. I plan to use another extra fields to report e.g. battery status, power consume, etc.

    Another type of database can be used in this project; you should need just only to replace the class DatabaseHandler with your database handler class.

    UI

    I implemented just a basic layout. This layout displays the nodes that report to the node 0 (or using Android Things) and get an address. This is really an alpha version. It has a lot of potential and maybe a lot of errors. I will be updating the layout in the next weeks to display more information about the nodes (type, battery state and etc.). The file activity_main.xml corresponds to the main layout and contains a RecycleView. The file rowlayout.xml give the list rows (which are the sensor nodes) some style. The class MyAdapter handle the UI, and the methods are called from the class MainActivity.

    The radio rf24, the network rf24Network and the mesh rf24Mesh instances run in a separated thread, and are connected to the UI using a Handler. As I said, this is all primitive and requires a lot of improvement. A photo of the UI can be seen on Fig. 5.

    rf24Things
    Fig. 5: rf24Things UI showing 4 sensor nodes (note 1)

    Changelog

    • Revision: 0.1v

    Credit

    Based on:

    Libraries from TMRh20 and maniacbug:

    More Info & Help

    Licenses

    Licenses include, but are not limited to the following: (check respective files)

    • GNU
    • Apache
    • etc...

    Notes

    Note 1: I hate taking photos of a TV, but adb shell screencap doesn't work yet, and the image quality of Vysor (free version) is really bad. If you have installed Vysor, you can remove it using adb uninstall com.koushikdutta.vysor. It continuously stops and gives error.


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